Scrum Agile Project Management

User Stories Considered Harmful

January 7, 2014 0

Agile approaches have few proposed specific rules or techniques that have become de facto standards. One of these technique is to use the “as a <type of user>, I want to <do something>, so that <reason>” format to define requirements as user stories. In this blog post, Jim Bird discusses the idea that this user stories format is not the best way to manage requirements.

Scrum Teams: Courage, Openness, Pigs and Chickens

December 19, 2013 0

The board game Othello has the slogan: “A minute to learn, a lifetime to master.” This applies really well to a team that’s learning Scrum. The basic practices and mechanics of Scrum are straightforward, and not difficult to adopt.

Your First 10 Steps in Scrum

December 16, 2013 0

Implementing Scrum is difficult and it is always difficult to answer the question of where to start this Agile Travel. In this article, Ilan Goldstein shares 10 tried-and-tested steps to help new practitioners get their Scrum show on the road.

Scrum Shortcuts without Cutting Corners

December 11, 2013 0

Implementing Scrum is difficult and there might be nothing better than taking time and making mistakes to adopt Agile successfully. This being said, ” Scrum Shortcuts without Cutting Corners” by Ilan Goldstein is a book that can help you to choose better trails when you explore some of the Scrum practices.

Why We Need Architects (and Architecture) on Agile Projects

December 5, 2013 3

The rhythm of Agile software development is to always be working on the next known, small batch of work. Is there a place for software architecture in this style of development? Some people think that software architecture should simply emerge and doesn’t require ongoing attention. But it isn’t always prudent to let the software architecture emerge at the speed of the next iteration.

Dungeon Master Guide to Scrum

December 3, 2013 0

This article by Tim Dahmen introduces a notation is based on a metaphor for software development, which is fantasy role-playing games. It explains a graphical and symbolic notation that allows to communicate about several Scrum phenomena.

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