Managing Client Expectations about Agile

September 14, 2016 0

‘Agile’ is an incredibly powerful software development methodology, however the word ‘agile’ has become one of those IT buzzwords that people use but do not fully understand.

3 Simple Tools for Successful Scrum Meetings

June 28, 2016 0

The Agile Manifesto says that “The most efficient and effective method of conveying information to and within a development team is face-to-face conversation”, but many meetings are a dull waste of time, even for Scrum teams.

Techniques to Improve Sprint Retrospectives – Part 1

June 6, 2016 1

Sprint retrospectives are an important tool for Agile software development teams that want to implement continuous improvement and adjustment to their working context. In this article, Jesus Mendez provides some techniques that could help improving the outcome of your Sprint retrospectives.

Giving Feedback in Scrum with FEELING

May 20, 2014 0

The role of the coaches and ScrumMaster is to give feedback to the members of the Scrum teams. In this article, Francesco Attanasio proposes a model based around the FEELING acronym: Facts; Emotions; Encouragement; Learning; Implications; New Goals.

Cooperation & Collaboration in Scrum

April 22, 2014 0

The first value of the Agile Manifesto is ” Individuals and interactions over processes and tools”. Its third value is “Customer collaboration over contract negotiation”. In his book “Agile Analytics”, Ken Collier discusses the concepts of cooperation and collaboration in Agile.

Agile Communication

January 27, 2014 0

This highly-interactive talk shows typical communication patterns and behaviors in Agile teams. It also provides eye-opening insights into the ways communication can be improved in Scrum. It features some practical games that include the whole audience.

Focus and Feedback Importance

May 1, 2012 0

Martin von Weissenberg explains in his blog post that focus and rapid feedback not only improve software development projects but shorten them dramatically as well. He use an experimental setting to compute the ROI for four different approaches: traditional plan-driven project delivering near the end, an unfocused project with continuous delivery, a focused project with an 80/20 Pareto distribution of value and a focused project with an 80/50 Pareto distribution of value. The results prove that focus and rapid feedback in the form of continuous delivery are game-changer.

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