Your agile team has built great software, only to find out it cannot work in production? Agile has taken the development community by storm. It has improved our everyday lives. It enables us to build great working software in all kinds of environments. But for many companies, covering the last mile, bringing an application into production is the biggest obstacle to being truly agile. Prescribed processes and skill-sets in operations lag behind a decade. We have created cross-functional teams, excluding one of the most important aspects of of software – it needs to run in production!
Henrik Larsson presents in this post the user stories lifecycle from their origin in a Minimum usable feature (MUF/MMF) to their validation by the product owner at the end of a Scrum sprint.
In this blog post, Marc Löffler shares a checklist of items and best practices that should facilitate the a successful retrospective for a distributed team. Even if virtual retrospectives are fine, he suggests that distributed team should meet personally on a regular basis, if possible every two retrospectives.
Fast turnaround in agile projects requires the specifications and testing processes to fit into to short iterations, which is a challenge for many teams when they start out with agile development.
This article describes an emerging enterprise pattern for the successful implementation of software agility at the project team, program and portfolio level. It describes the new software development and delivery process mechanics, the new teams and organizational units, and some of the roles key individuals play in the new agile paradigm. In addition, the Big Picture highlights the requirements practices of the enterprise agile model, because they uniquely carry the value stream to the customer.
In this blog post, Sten Johnsen discusses the impact of moving uncompleted user stories from one Scrum sprint to another. He focuses on the unfinished user stories, its impact on the team velocity and its influence on the ability of the team to change.