Content tagged with: people
Agile is founded on people and interactions. This presentation will explain a model to align teams for high performance and give you practical techniques, adapted from clinical hypnosis, that have proven successful with project visioning, goal setting, improved team communication and business collaboration.
The daily stand-up meeting is an important moment in Scrum project. Team members meet to know about potential challenges as well as to coordinate efforts to resolve issues. They usullay discuss the three following questions: What did I accomplish yesterday? What will I do today? What obstacles are impeding my progress? In this blog post, Derek Huether describes 10 types of persons that create trouble in the Scrum daily stand-up meeting.
This highly-interactive talk shows typical communication patterns and behaviors in Agile teams. It also provides eye-opening insights into the ways communication can be improved in Scrum. It features some practical games that include the whole audience.
During the presentation I’d like to give you opportunity to look at various countries and organizations cultures to discuss challenges in introducing and using agile there. We’ll learn some nice lifehacking tricks how use the differences in most efficient way.
Adopting an Agile approach in a software development organization requires more than just sending some people to a Certified ScrumMaster (CSM) course. In this article, John Hill provides six recommendations for an enterprise Scrum transformation.
Soft factors include beliefs, character and attitude of people as well as the way we communicate. This presentation addresses for example: Why are we acting in a certain way? Who must change: Me or the other person? I “want” is better than I “must”. How to find out the true reason behind somebody’s behaviour? How can we win people instead of forcing them?
How do effective Agile and Scrum leaders act? Agile advice often mentions abstract concepts, like allow the team to self-organise, without illustrating what a leader should do if this doesn’t happen or things go wrong.
The patterns and anti-patterns of human system design sound familiar. This presentation discusses a few of them, including: Good/Bad UX, Enlightening/Confounding Data, Robust/Weak Architecture.
Linda Rising shares influence strategies that you can use to more effectively convince others to see things your way. You’ve tried and tried to convince people of your position. You’ve laid out your logical arguments on impressive PowerPoint slides—but you are still not able to sway them. Cognitive scientists understand that the approach you are taking is rarely successful. Often you must speak to others’ subconscious motivators rather than their rational, analytic side.
Martin Alaimo thinks that personal issues are rarely discussed in Scrum retrospectives. In this article, he discusses how he includes in retrospectives a special section to address personal issues. He explains how he uses retrospectives to build Scrum between the Scrum team members.