Scrum Agile Project Management

Why You Should Not Estimate in Hours or Days

Developers don’t like to provide time estimates for implementing a software feature. Management, on the other hand, has a legitimate need for project management estimates. This article explains how the Scrum Agile Project Management framework provides a solution to this conflict.

Author:  Stephen Walther, SonicAgile,  http://SonicAgile.com

Don’t Make Me Lie

I’ve spent a considerable number of hours of my life in planning meetings for software products. The goal of these meetings is to prioritize product features and estimate the amount of time which each feature will take to implement. Typically, these meetings involve the entire software team including all of the developers, Quality Assurance (QA) engineers, marketing people, and documentation people involved in a project.

For example, I’ve been in planning meetings for building new web applications. The goal might be to build a new e-commerce application in which the application includes features such as a shopping cart, a product catalog, and a product details page.

These meetings are typically broken into two parts. In the first part of the meeting, there is a healthy debate about the priority of different features. The goal of the first part of the meeting is to determine what features must be implemented and in which order. For example, should the product catalog be implemented first or the shopping cart? So far, so good.

Things always start going badly with the second part of the meeting. In the second part of the meeting, everyone on the team is asked to estimate how long it will take to implement the features. I’ve been in planning meetings in which the developers on a team flat out refuse to answer this question. Developers sometimes respond to requests to provide time estimates with ridicule or hostility.

Management wants these estimates because management wants to know how many resources they need to allocate to a project. For example, management wants to know how many developer hours, Quality Assurance engineer hours, and documentation hours a project will consume. This is a reasonable question. If a planned project consumes too many resources, depending on the business value of the project, the project might not be worth pursuing.

Unfortunately, developers almost never want to provide time estimates. The problem is that it is extremely difficult to estimate how long it will take to implement a software feature.

Writing software is more like Finding a Cure to Cancer than Building a Brick Wall. If you ask me how long it will take to Build a Brick Wall, I can provide you with a pretty accurate estimate. From experience, I know it takes a certain amount of time to add one brick to a wall. Adding additional bricks will take about the same amount of time. Therefore, I can give you a somewhat accurate prediction of how long it will take to build an entire wall.

If, on the other hand, you assemble a team of scientists and ask them to estimate how long it would take to Find a Cure for Cancer, you would get a very inaccurate estimate. The problem is that there are far too many unknowns. The scientists would not be able to put together any estimate because they have no way to extrapolate from previous experience.

Writing software, like Finding a Cure for Cancer, is more a research activity than anything else.  When implementing a software feature, I often spend more time Googling for an answer than I do actually writing code. Often, I don’t know whether something will work until I actually write the code.

So, with good reason, software developers often respond to a request to provide estimates with frustration. The correct answer is often “I have no idea!”.  Pushing a developer to provide an exact number of hours for implementing a feature is interpreted as a demand that the developer lie and make something up.

So what do you do? Management has a reasonable need to know how many resources a project is going to consume. They need estimates to determine whether a project is worth it. However, members of a software team have good reason to not provide time estimates – no one wants to be forced to lie.

Scrum is a project management methodology embraced by the Agile software community. There are three concepts from Scrum which can help solve this problem of estimation:
* Estimate using Story Points
* Work in Sprints
* Break Stories into Tasks

Estimate using Story Points

In Scrum, you estimate the amount of work required to do something using Story Points instead of hours or days. For example, instead of estimating that Creating a Shopping Cart will take 5 days, you estimate that Creating a Shopping Cart will require a particular number of Story Points.

Different teams use different units for Story Points. For example, some teams like to use Shirt Sizes such as Small, Medium, Large, and X-Large. Other teams like to use the Fibonacci series. I, personally, like to use Coffee Cup Sizes such as Short, Tall, Grande, and Venti. For example, Creating a Shopping Cart requires a Grande amount of effort and not a Tall amount of effort.

Developers are much happier to provide estimates using Story Points than time. The advantage of Story Points is that they are a coarser measure than time. For example, a developer might refuse to state the exact number of hours required to Create a Shopping Cart. However, a developer might be willing to say that Create a Shopping Cart is a Grande work item instead of a Venti work item.

Think of it like this. If you are asked to estimate the number of hours required to Create a Shopping Cart, you will most likely be wrong. On the other hand, if you are asked to state whether Creating a Shopping Cart is a big work item or a little work item, you are much more likely to be right. Using Story Points removes the illusion of precision by giving you a courser measurement of effort.

Work in Sprints

According to Scrum, attempting to create an accurate estimate of the amount of time it will take to complete an entire software project is almost always doomed to failure. Instead, Scrum teams work in Sprints. A Sprint is a time interval in which a Development Team commits to get a certain amount of work done.

For example, a Development Team might work in one-week sprints. Each week, the Development Team attempts to complete a certain amount of work measured in Story Points. A team might discover that it can complete 50 Story Points a Sprint.

The average amount of work that a team can complete in a Sprint is called the Team Velocity.  You calculate Team Velocity by taking the average number of Story Points that the team completed in the previous three or four Sprints.

Instead of predicting how long it will take to complete a project up front, you get a more and more accurate estimate of the amount of time it will take to complete a project as the project proceeds. At the end of each Sprint, you will have a clearer idea of the Team Velocity and a clearer idea of how much work the team can complete in future Sprints.

Break Stories into Tasks

In Scrum, a distinction is made between User Stories and Tasks. A User Story is a non-technical expression of a requirement for a project. For example, a User Story might be Create a Shopping Cart.

At the beginning of a Sprint, the Development Team commits to completing a set of User Stories. At the beginning of the Sprint, but not before, the User Stories in the Sprint are broken into Tasks.

For example, the Create a Shopping Cart User Story might be broken into the following four tasks:
* Create the Oracle database tables
* Write the MVC controller action
* Design the appearance of the Shopping Cart
* Write the Selenium Tests

Unlike a User Story, a Task contains implementation details. For example, to complete the Create a Shopping Cart Story, the team might need to create certain database objects and write certain QA tests.

Breaking a Story into Tasks forces the Development Team to think through a Story in more detail. The team might not know everything involved in implementing the Create a Shopping Cart Story until the Sprint begins.

In Scrum, you use Story Points to estimate the amount of effort required to complete a User Story and you use hours to estimate the amount of effort required to complete a Task. So, you might estimate that the Create a Shopping Cart User Story is a Grande Story and provide hour estimates for each of the tasks required to complete the Story. For example, you might estimate that it will take 3 hours to complete the Write the Selenium Tests task.

There are two reasons that it makes sense to estimate Tasks, and not Stories, using hours. First, Tasks are always smaller than Stories. A Story typically takes a certain number of days. A Task typically takes a certain number of hours.

Second, unlike Stories, you do not estimate the amount of effort required to complete a Task until just before you start working on the Task. You don’t break a Story into Tasks, and estimate the time required to complete each Task, until you start the Sprint in which the Story is implemented. Your estimate is more likely to be accurate because you are about to undertake the work.

What about Management?

So what does Scrum mean for management? According to Scrum, coming up with an accurate estimate for the amount of time which it will take to complete a complex software project is doomed to failure. The best that you can do is to improve your estimate of Team Velocity from Sprint to Sprint.

What this means is that management cannot accurately estimate the business value of a project until a project begins. Each Sprint, everyone will have a clearer idea of how much work can be done in future Sprints. Each Sprint, management will have a clearer idea of the amount of business value which can be delivered from the project.

This might seem disappointing. If you are a manager, then you might weep in frustration. You might really, really want an estimate of the amount of time which it will take to complete a project. This desire is understandable but, according to Scrum, impossible to satisfy.

Conclusion

Developers don’t like to provide time estimates with good reason. An estimate of the number of hours or days required to complete a software feature is almost always inaccurate. Demanding that a developer provide a time estimate forces the developer to lie and no one likes to lie.

In Scrum, you represent work with User Stories and you do not attempt to estimate the amount of work required to complete a User Story using hours or days. Instead, you estimate by using Story Points. For example, you might estimate using Coffee Cup Sizes and estimate a Story as a Short, Tall, Grande, or Venti Story.

Furthermore, in Scrum, you break the work required to complete a project into Sprints. Each Sprint, you complete a certain amount of work measured in Story Points. At the end of each Sprint, the Development Team has a clearer idea of their Team Velocity and the Development Team can more accurately predict the amount of work that they can complete in the next Sprint.

Finally, in Scrum, a Development Team breaks User Stories into Tasks at the start of each Sprint. Tasks, but not User Stories, are estimated in hours. Estimating Tasks using hours makes sense because Tasks are shorter than User Stories and Tasks are not estimated until the Development Team is ready to begin working on the Task.

To learn more about project management using Scrum, I recommend that you read my article Scrum in 5 Minutes.

11 Comments on Why You Should Not Estimate in Hours or Days

  1. So here is the eternal question: a team might tend to overestimate stories resulting in a higher velocity with less hours/effort. How could we balance this? Maybe introducing some kind of “objetive estimator”?

  2. That tends to be self correcting. Maybe one group has a velocity of 50 because they tend to estimate lower than another group that has a normal velocity of 100. In fact the two groups are similar but one group just tends to be high on how many points they assign. When you’re figuring how many points go into the next sprint it’s going to be 50 for one group and 100 for the other.

  3. “Writing software, like Finding a Cure for Cancer, is more a research activity than anything else.”

    That actually depends on the level of experience of the developers. After decades of experience, one finds that most of the coding is substantially similar. That is, you’ve written interfaces before, normalized schemas, archtected backends, banged out algorithms, etc. At that point although the environment, process and the technologies change the fundamental work of creating, testing and extending the code doesn’t.

    You might not be able to predict failures of analysis, personality issues or underlying technology faults, but once those are accounted for the implementation really just depends on whether you are having a ‘good’ day or a ‘bad’ one.

    For me, I prototype any dependent technological issues and always assume that the analysis was poor and will need revising. Then I’m comfortable giving estimates as a range of time. Never hours, but days, weeks, months and even years all work well.

    Paul.

  4. “This desire is understandable but, according to Scrum, impossible to satisfy.”

    Which is why the agile approach to software development is fundamentally flawed. It eliminates the need for developers or PMs to be accountable for anything but doing stuff. Goals aren’t as important as moving toward them, where ever they happen to be this week,

  5. @Tim – Agile teams make a commitment every sprint. The Development Team must commit to completing the work in a Sprint during the Sprint planning meeting. Because the team fully understands what they are committing themselves to, they are more likely to honor that commitment.

  6. Kudos for getting whole teams in at the beginning. As a dev my big gripe is when project managers pick the most senior dev and QA and subsequently fail to deliver the problem or vision to the whole team. Which is frankly rude and disenfranchising for the members who are left out.

    My question in these meetings is often what’s the business value. I’m hoping for a financial number or ball park thousands 10,000s or 100,000s. So rarely do I get an estimate, which is interesting. Our estimates have to be compared against something otherwise what’s the point of asking.

    My real point is to question why we do the estimation dance, could we instead devise a simple experiment to see whether a feature’s worth it. For example instead of implementing a new product that would require automating various currently manual systems and processes to cope with demand.

    What about if we simply put a button live advertising the product when clicked it would record the click and ask you to fill out a form or ring sales, This thinking is borrowed from the lean startup. The result is the number of clicks or intent to buy the product and the number who were so interested they contacted sales.

    This could be USD to gauge demand and justify investment in the feature.

  7. Nice article!

    Story Points are not part of Scrum, but anyway a good abstraction from time.
    The biggest advantage is that they force you to estimate relatively!

  8. An estimate is an estimate. May be a guestimate. But, it is not a lie! You cannot lie about wht you dont know!
    I agree with using a size-based effort estimation, than directly jumping into time units.
    Cheers,
    kk

  9. There are many good points made regarding involving the team from the beginning, adjusting the estimate accuracy as you go, and breaking stories down to detail tasks. But no matter how you spin it, or give a methodology a different, or even prettier name, an estimate is an estimate, and it is always going to be a key element in your planning. And what will you do without planning? It simply must be done, unless of course you live in a world where stakeholders will agree to anything you said without a commitment to dates.

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